/** * "recursive area tiling algorithmen"

* Press mouse bottom left to init again

* Feel free to use / modify this code however you wish.
* We would be happy if you would make a reference to
* www.looksgood.de and to generative-systeme.de
*
* Benedikt Groß & Julia Laub
* benedikt ät looksgood dot de / julia ät generative-systeme dot de
*/ void setup() { size(400, 400); smooth(); background(255); divide(0,0,256,362, 15); } void draw() { } void mousePressed() { background(255); divide(0,0,256,362, 15); } void divide(float x1, float y1, float x2, float y2, int depth) { //do recurson untill if (depth<1) return; int horOrVert = round(random(10));//tiling vertical or horicontal int count = (int)random(1,3);//each tile divide in n parts depth -= 1;//increment //tiling vertical or horicontal if (horOrVert < 4) { float x_width = abs(x2-x1)/count; if (x_width < 1.8) count = 1; for (int i=0; i